Vk1.1 ( PDF) | Core ( PDF) | KhrExt ( PDF) Vk1.2 ( PDF) | Core ( PDF) | KhrExt ( PDF) Web-Assembly: Mozilla, Github, Emscripten Physical( 1/ 2/ 3), Metalness, PBRTex, ArtIsAVerbĭata Exchange: glTF, FBX, USD( Apple/ Nvidia/ Blender) Marmoset( Theory/ Contents), Substance3d( 1/ 2), Google, Autodesk, Dassault, MaterialX, Nvidiaīlender, Unreal, Microsoft, Amazon, Sketchfab, RendermanįreePBR, cc0textures, 3d-Wolf,, RefracIndex I more or less took minutes of my eorts and make them public in this tutorial.
I started playing around with HOpenGL the Haskell port of OpenGL a common library for doing 3D graphics. That is the reason why you can read this. Torrance 1967, Walter 2007, Hoffman 2010( Slides),īurley 2012, Karis 2013, Heitz 2014, Burley 2015 A small Tutorial (Draft) Sven Eric Panitz TFH Berlin Version 24th September 2004 Publish early and publish often. LearnOpenGL, CodingLabs( PBR/ CT), DTU Course RTR( Books/ Portal/ RayTracing/ WebGL), KeSen Literature Real-Time Rendering (RTR) book ( Ed.3, Ed.2) Mechanics, Manufacturing, Shape Optimization, Topology Optimization Maching Learning, Statistical Shape Modelingįinite Element Method, Boundary Element Method, Isogeometric Analysis, Mathematical Optimization, Numerical Analysis Mesh, Spline, Point, Subdivision, Implicit Surface OpenGL-Releases, OpenGL-Resources, Vulkan-Releases, Vulkan-ResourcesĬomputer Aided Geometric Design, Differential Geometry, Computational Geometry, Solid Modeling Rendering Overview, Graphics Hardware, Physically Based Rendering, Ray Tracing The following directory gathers a good many helpful online resources I have used or encountered during my research, and the links (not necessarily organized in accordance with strict taxonomy) are grouped as follows